eglDestroyContext — destroy an EGL rendering context
EGLBoolean eglDestroyContext( |
EGLDisplay display, |
EGLContext context) ; |
display
Specifies the EGL display connection.
context
Specifies the EGL rendering context to be destroyed.
If the EGL rendering context context
is not current to any thread, eglDestroyContext
destroys it immediately. Otherwise, context
is destroyed when it becomes not current to any thread.
EGL_FALSE
is returned if destruction of the context fails, EGL_TRUE
otherwise.
EGL_BAD_DISPLAY
is generated if display
is not an EGL display connection.
EGL_NOT_INITIALIZED
is generated if display
has not been initialized.
EGL_BAD_CONTEXT
is generated if context
is not an EGL rendering context.
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