/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QtCore/qstring.h> #include <QAudioOutput> #include "GEAudioOut.h" using namespace GE; //using namespace QTM_NAMESPACE; /* #ifndef Q_OS_WIN32 QTM_USE_NAMESPACE #endif */ const int CHANNELS = 2; const QString CODEC = "audio/pcm"; const QAudioFormat::Endian BYTEORDER = QAudioFormat::LittleEndian; const QAudioFormat::SampleType SAMTYPE = QAudioFormat::SignedInt; AudioOut::AudioOut( QObject *parent, GE::IAudioSource *source ) : QThread(parent) { // qobject m_source = source; QAudioFormat format; format.setFrequency(AUDIO_FREQUENCY); format.setChannels(CHANNELS); format.setSampleSize(AUDIO_SAMPLE_BITS); format.setCodec(CODEC); format.setByteOrder(BYTEORDER); format.setSampleType(SAMTYPE); QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice()); if (!info.isFormatSupported(format)) format = info.nearestFormat(format); m_audioOutput = new QAudioOutput(info,format); #ifdef Q_WS_MAEMO_5 m_audioOutput->setBufferSize(20000); m_sendBufferSize = 5000; #else m_audioOutput->setBufferSize(16000); m_sendBufferSize = 4000; #endif m_outTarget = m_audioOutput->start(); m_sendBuffer = new AUDIO_SAMPLE_TYPE[ m_sendBufferSize ]; m_samplesMixed = 0; m_runstate=0; #ifndef Q_OS_SYMBIAN start(); #else m_audioOutput->setNotifyInterval(5); connect(m_audioOutput,SIGNAL(notify()),SLOT(audioNotify())); #endif }; AudioOut::~AudioOut() { if (m_runstate==0) m_runstate = 1; if (QThread::isRunning() == false) m_runstate = 2; while (m_runstate!=2) { msleep(50); } // wait until the thread is finished m_audioOutput->stop(); delete m_audioOutput; delete [] m_sendBuffer; }; void AudioOut::audioNotify() { tick(); }; void AudioOut::tick() { // fill data to buffer as much as free space is available.. int samplesToWrite = m_audioOutput->bytesFree() / (CHANNELS*AUDIO_SAMPLE_BITS/8); samplesToWrite*=2; if (samplesToWrite > m_sendBufferSize) samplesToWrite = m_sendBufferSize; if (samplesToWrite<=0) return; int mixedSamples = m_source->pullAudio( m_sendBuffer, samplesToWrite ); m_outTarget->write( (char*)m_sendBuffer, mixedSamples*2 ); }; void AudioOut::run() { if (!m_source) { m_runstate=2; return; } int sleepTime = m_sendBufferSize * 340 / AUDIO_FREQUENCY; if (sleepTime<2) sleepTime = 2; while (m_runstate==0) { tick(); msleep(sleepTime); }; m_runstate = 2; };
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