/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //Own #include "submarine.h" #include "submarine_p.h" #include "torpedo.h" #include "pixmapitem.h" #include "graphicsscene.h" #include "animationmanager.h" #include "qanimationstate.h" #include <QtCore/QPropertyAnimation> #include <QtCore/QStateMachine> #include <QtCore/QFinalState> #include <QtCore/QSequentialAnimationGroup> static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) { QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); for (int i = 1; i <= 4; ++i) { PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); step->setZValue(6); step->setOpacity(0); QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); anim->setDuration(100); anim->setEndValue(1); } AnimationManager::self()->registerAnimation(group); return group; } SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) { setZValue(5); setTransformOriginPoint(boundingRect().center()); graphicsRotation = new QGraphicsRotation(this); graphicsRotation->setAxis(Qt::YAxis); graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0)); QList<QGraphicsTransform *> r; r.append(graphicsRotation); setTransformations(r); //We setup the state machine of the submarine QStateMachine *machine = new QStateMachine(this); //This state is when the boat is moving/rotating QState *moving = new QState(machine); //This state is when the boat is moving from left to right MovementState *movement = new MovementState(this, moving); //This state is when the boat is moving from left to right ReturnState *rotation = new ReturnState(this, moving); //This is the initial state of the moving root state moving->setInitialState(movement); movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving); //This is the initial state of the machine machine->setInitialState(moving); //End QFinalState *final = new QFinalState(machine); //If the moving animation is finished we move to the return state movement->addTransition(movement, SIGNAL(animationFinished()), rotation); //If the return animation is finished we move to the moving state rotation->addTransition(rotation, SIGNAL(animationFinished()), movement); //This state play the destroyed animation QAnimationState *destroyedState = new QAnimationState(machine); destroyedState->setAnimation(setupDestroyAnimation(this)); //Play a nice animation when the submarine is destroyed moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState); //Transition to final state when the destroyed animation is finished destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); //The machine has finished to be executed, then the submarine is dead connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished())); machine->start(); } int SubMarine::points() const { return subPoints; } void SubMarine::setCurrentDirection(SubMarine::Movement direction) { if (this->direction == direction) return; if (direction == SubMarine::Right && this->direction == SubMarine::None) { graphicsRotation->setAngle(180); } this->direction = direction; } enum SubMarine::Movement SubMarine::currentDirection() const { return direction; } void SubMarine::setCurrentSpeed(int speed) { if (speed < 0 || speed > 3) { qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); } this->speed = speed; emit subMarineStateChanged(); } int SubMarine::currentSpeed() const { return speed; } void SubMarine::launchTorpedo(int speed) { Torpedo * torp = new Torpedo(); GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); scene->addItem(torp); torp->setPos(pos()); torp->setCurrentSpeed(speed); torp->launch(); } void SubMarine::destroy() { emit subMarineDestroyed(); } int SubMarine::type() const { return Type; }
© 2008-2011 Nokia Corporation and/or its subsidiaries. Nokia, Qt and their respective logos are trademarks of Nokia Corporation in Finland and/or other countries worldwide.
All other trademarks are property of their respective owners. Privacy Policy
Licensees holding valid Qt Commercial licenses may use this document in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia.
Alternatively, this document may be used under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation.