eglDestroySurface — destroy an EGL surface
EGLBoolean eglDestroySurface( |
EGLDisplay display, |
EGLSurface surface) ; |
display
Specifies the EGL display connection.
surface
Specifies the EGL surface to be destroyed.
If the EGL surface surface
is not current to any thread, eglDestroySurface
destroys it immediately. Otherwise, surface
is destroyed when it becomes not current to any thread. Furthermore, resources associated with a pbuffer surface are not released until all color buffers of that pbuffer bound to a texture object have been released.
EGL_FALSE
is returned if destruction of the surface fails, EGL_TRUE
otherwise.
EGL_BAD_DISPLAY
is generated if display
is not an EGL display connection.
EGL_NOT_INITIALIZED
is generated if display
has not been initialized.
EGL_BAD_SURFACE
is generated if surface
is not an EGL surface.
Copyright © 2003-2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.