eglGetCurrentSurface — return the read or draw surface for the current EGL rendering context
EGLSurface eglGetCurrentSurface( |
EGLint readdraw) ; |
eglGetCurrentSurface
returns the read or draw surface attached to the current EGL rendering context, as specified by eglMakeCurrent. If no context is current, EGL_NO_SURFACE
is returned.
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