eglWaitGL — Complete GL execution prior to subsequent native rendering calls
EGLBoolean eglWaitGL( |
void) ; |
All OpenGL ES rendering calls for the currently bound OpenGL ES context made prior to eglWaitGL
are guaranteed to be executed before native rendering calls made after eglWaitGL
. The same result can be achieved using glFinish.
eglWaitGL
is ignored if there is no current EGL rendering context for OpenGL ES.
eglWaitClient
is supported only if the EGL version is 1.2 or greater.
eglWaitClient
is a generalized version of eglWaitGL
, supporting multiple client APIs. For backwards compatibility, eglWaitGL
continues to be supported and is equivalent to the series of commands
EGLenum api =eglQueryAPI
();eglBindAPI
(EGL_OPENGL_ES_API
);eglWaitClient
();eglBindAPI
(api);
EGL_FALSE
is returned if eglWaitGL
fails, EGL_TRUE
otherwise.
EGL_BAD_CURRENT_SURFACE
is generated if the surface associated with the current context has a native window or pixmap, and that window or pixmap is no longer valid.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.