eglWaitNative — complete native execution prior to subsequent GL rendering calls
EGLBoolean eglWaitNative( |
EGLint engine) ; |
engine
Specifies a particular marking engine to be waited on. Must be EGL_CORE_NATIVE_ENGINE
.
Native rendering calls made prior to eglWaitNative
are guaranteed to be executed before GL rendering calls made after eglWaitNative
.
eglWaitNative
is ignored if there is no current EGL rendering context.
EGL_BAD_PARAMETER
is generated if engine
is not a recognized marking engine.
EGL_BAD_CURRENT_SURFACE
is generated if the surface associated with the current context has a native window or pixmap, and that window or pixmap is no longer valid.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.